Free Web Hosting by Netfirms
Web Hosting by Netfirms | Free Domain Names by Netfirms

Evo Mage's
Home
Rules of Evo
DKP
Evo Forums
Join Evo
Raiding

Druid Class Page
Hunter Class Page
Mage Class Page
Pally Class Page
Priest Class Page
Rogue Class Page
Warlock Class Page
Warrior Class Page
 

Mages wield the elements of fire, frost, and the arcane to destroy or neutralize their enemies. They are a robed class that excels at dealing massive damage from afar, casting elemental bolts at a single target, or raining destruction down upon their enemies in a wide area of effect. Mages can also augment their allies' spell-casting powers, summon food or drink to restore their friends, and even travel across the world in an instant by opening arcane portals to distant lands.
When seeking someone to introduce monsters to a world of pain, the Mage is a good choice. With their elemental and arcane attacks, it's a safe bet something they can do won't be resisted by your chosen enemy. Damage is the name of the Mage game, and they do it well.
 

All members must have CT/Raid and Threat Meter

Decursive
Description: Decursive Mod for cleansing (A must have for raiding)

 

 
Home Rules dkp Forums Officers Raid Druids Hunters Mages Paladins Priests Rogues warlocks Warriors
Webmaster © 2006 StartTheEvolotion.com